FANTASY NRLCEO (THE BEAVER CUP) STILL 1 MORE PLAYER

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Berkeley_Eagle

Current Status: 24/7 Manly Fan
there is a new Fantasy nrl game called NRLCEO
I have creates a comp for us here at ST called the Beaver cup

to join me in 22 weeks of fantasy NRL and then a 8 team semi's follow the instructions below

1. go to http://www.nrlceo.com/join_invited.asp
2. scroll down to find THE BEAVER CUP (ignore the Silvertails one I screwed up)
3. copy this password -  TRLWRMTYQQ
4.enter your team name
5.enter your team nickname
6.enter your coach

the following will become your login details remember these
7.enter your email address
8.enter your password
9. click JOIN COMPETITION ONCE
DO NOT HIT BACKSPACE

10. click this link to go to login page http://www.nrlceo.com/login.asp
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 11 more players needed

Thank you for taking the time to learn more about NRLCEO. NRLCEO has been running privately for 6 seasons now and this site is still in its developmental stage with improvements continually ongoing. With the idea of bringing NRLCEO to the public, the major facets of playing NRLCEO are below. These rules and regulations are listed in the following text and we hope you experience the same level of enjoyment that NRLCEO has given us for the past 6 seasons.


What is NRLCEO?
NRLCEO is a fantasy rugby league management game played against a number of other franchises. It is based on the NRL competition with a player’s performance in the NRL determining how a NRLCEO team performs each week. NRLCEO runs exactly like the NRL in that a franchise plays another franchise with the winning team each round getting two premiership points. The make up of a franchise is discussed below.

Like the NRL, NRLCEO has a draw with all teams playing each other over a number of specified rounds. Depending on the start of the NRLCEO competition (normally round 1 of the NRL) a full season will go for normally 23 rounds with three weeks of finals (note that NRLCEO does not operate during the finals series of the NRL). Depending on the size of the NRLCEO Competition and the number of franchises, the finals series length will vary but usually concludes with the Grand Final being played in correspondence with the final regular season NRL round. This can all be fully customised by the person who creates the competition.

The number of franchises in a competition is determined by the person who initially creates the competition. Before setting up a competition, one must consider a number of variables that they may want to change. The default variables are what NRLCEO has been based on previously but can be obviously customised to suit. Once a competition is set up, other coaches can be invited to enter a franchise into that competition and are given a competition password to enter via the appropriate site links.

Once a coach has been invited to enter a competition, they will then be required to register details about the franchise. These details can be changed by the coach when in the franchise home page via the ‘Change Details’ link at the bottom.


What is a Franchise?
An NRLCEO fantasy rugby league franchise is usually made up of 25 players. When you set up a competition, restrictions to the types of players that can be recruited can be set in the rules. These restrictions revolve around a player’s NRLCEO position and how many of each you are allowed to have in your squad. The table below shows the typical maximum number of players (default) of a certain position that a franchise can contain in their squad. When a competition is created these restrictions may be changed but keep in mind that restricting squad sizes and positions allows for a much more even competition by allowing coaches to recruit unsigned players and trade with other franchises.

POSITION

NUMBER IN SQUAD
Fullbacks

3
Wingers

6
Centers

7
Five-Eighths

3
Halfbacks

3
Backrowers

8
Hookers

3
Frontrowers

6

As can be seen in the NRLCEO list of NRL players, via the ‘Competition Details – Players List’ link, many players do not simply fall into a specific position. They are listed across numerous. Therefore, position numbers must be taken into account when selecting that player. A player who plays across many positions can provide your squad with versatility during injuries and byes but too many can also become restricting. This can also affect trades and recruitments. A player can only be picked for one franchise so once he is selected, that franshise has exclusive rights to him until he is cut or traded.


The Scoring System
Points are allocated for each franchise based on individual players and their performance in the NRL games for that round and the points they score. Just like in the NRL, if a player scores for their team, the NRLCEO franchise also gets benefited with those points – as long as they have been named. An example of this is below:

Israel Falou scores three tries for the Broncos in round 1. An NRLCEO franchise has recruited Falou and named him in their round 1 team in the centres. That team will be accredited with 12 points (3 tries @ 4 points each)

All players can score points for their NRLCEO team through scoring tries in the actual NRL game.

Kickers must also be named by coaches and score two points for each successful kick as well as any other points they get through tries and workhorse tries. An example of this can be seen below:

Jonathan Thurston scores two tries and kicks 6 goals in round 1 for the Cowboys. The NRLCEO franchise that has named Thurston in their team as their kicker, therefore gets accredited with 20 points (8 points for the two tries and 6 conversions worth 2 points each)

There is also another scoring feature called a ‘Workhorse’ Try. A Workhorse Try is only awarded to players named in the forwards for the NRLCEO franchise and is achieved if that forward makes a combination of 40 or more tackles and runs. If they do achieve this, the Workhorse Try benefits the team with 4 points. Each forward can only get one Forward Try per round but the player must be selected in the forwards for the week’s line up. An example of a Workhorse Try would be:

A NRLCEO Franchise names Robbie Farah. He scores one try in round 1 for the Tigers but also makes 35 tackles and 8 hit ups. The NRLCEO franchise that has named Farah in their team as a Hooker gets accredited with 8 points (4 for the Try and 4 for the Workhorse Try – over 40 combination of runs and tackles)

Using the previous example: If Robbie Farah was selected at halfback he could not earn your team a Workhorse Try.

Players can also be deducted points based on on-field infringements. Below is a complete summary of point of how a player can score and be deducted points and the amounts awarded:

Scoring Method

Points
Try

4
Goal

2
Field Goal

1
Workhorse Try

4
Sin Bin

-2
Send Off

-6

These points are the default settings only for each competition and can be customised to allow for many additional points scoring systems. The following points scoring initiatives can be introduced to create a unique competition scoring system:

Scoring Method
Line break
Try Assist
In a winning NRL match
In a losing NRL match
In a drawn NRL match

A coach also has the ability to influence a match (if your competition is customised for this), use your knowledge of the game to helpyour players from time to time by also allocating points for correct or incorrect tips in the tipping competition.


Getting a Competition Started
To set up a competition, there must be enough coaches willing field a franchise in order to fill the competition. Competitions can be set up for 4, 6, 8, 10, & 12 franchises. However, something to consider for the creator is that generally the less franchises in the competition, the more quality players there are to choose from for each franchise. This will generally lead to a closer competition and more enjoyment from interaction with other franchises in trade deals.

Once enough franchises have been nominated, it is now time to select a squad of players. This is done via the Draft.


The Live Draft
The Live Draft is the pre-season recruitment method used in NRLCEO and is a pick for pick system that is designed to allow all franchises in the competition the opportunity to get a solid and competitive squad. Franchise coaches are required to enter the live draft via the ‘Competition Details – Preseason Draft’ link. When the page indicates that it is your turn to pick you are free to choose whatever player you like as long as it adheres to the rules of the competition.

Each live draft consists of 25 rounds meaning that up to 25 players can be picked by each franchise during the draft process. They are able to do this one player at a time for each round of the draft. It is important to note that a player can only be picked for one franchise, so once he is selected, that franchise has exclusive rights to him until he is either cut or traded.

During the live draft, the pick order is randomised and each round, coaches are able to see when their picks are for the next two rounds only. For whatever reason, coaches are able to forfeit a pick and once the live draft is over, are able to pick players until their squad of 25 players is complete. Once the NRLCEO franchise has 25 players, changes can then only be made to the squad via cut, recruiting or trading players with other franchises.

At this stage, it is anticipated that NRLCEO will provide a salary cap type recruitment method next season. Therefore, competition creators should take note that the live draft is the only recruitment method available at this time and should be chosen when setting up a competition.


Selecting your Franchise's Line Up
Each week, coaches are required to name their franchise. Coaches can do this via the ‘Manage Team – Line Ups’ link. That means, with 25 players to choose from in the squad, a coach must select their best 17 based on who they think will score them the most points during that round. Be careful, your selections could mean the difference between a win and a loss.

The coach must also choose a kicker for that week as well as the captain. Depending on how your competition is customised, your captain can either be just another player or could score double points (goals not included) for the week. Similarly, the bench players could either be like regular players or score half points depending on the customisation of your competition.

Players must be selected in appropriate positions with the bench made up of two backs and two forwards. Where players have multiple positions, coaches have that luxury to position them in the team in any of the nominated positions. An example of this is shown below:

Robbie Farah is listed as a Halfback and a Hooker. That means if selected by the NRLCEO coach, Farah can be listed in the team as either a Halfback or a Hooker. This will therefore affect Farah’s scoring potential depending on the position he is selected in. (See Workhorse Try)


Winning Each Week
The winning franchise at the end of the round is the team with the highest total of points. Typically, an NRLCEO franchise will score between 30 and 50 points but more or less points does occur depending on the quality of the NRLCEO franchise and how their individual players perform in the NRL.

Like the NRL, two points are awarded for a win, one point for a draw and none for a loss. At the end of the regular season, the top franchise is crowned Minor Premiers and the Finals series begins. The finals series is also able to be customised and includes various methods of achieving a grand final match up.

Results each week can be seen via the ‘News & Results – Results’ link. It is important to note that results are updated as often as possible throughout the weekend as games are played. However, the final result is not official until midday on Tuesday AEST. NRLCEO stats are taken by a group of NRLCEO founding members and no correspondence regarding point’s allocations will be entered into.
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 11 more players needed

Cutting and Recruiting Players
An NRLCEO fantasy rugby league franchise often only has a limited number cuts throughout the season – default number is 19 for the entire season. This means that a franchise can only terminate this many player contracts during the season. Players are normally cut due to injury or poor form (lack of point scoring); however, a coach may just want to cut a player to accommodate another because of positioning restrictions.

The anti-tampering deadline (recommended at start of round 20 but can be customised) was introduced to NRLCEO in 2005. The anti-tampering deadline stops a coach from cutting and trading players after a certain time of the season. However, in general, if a coach has room in his/her squad, player recruitments can still be made up until the end of the season. Tactics play a huge part at this stage of the game.

In order to cut a player, you must go to the ‘Manage Team - Squad’ link. A list of squad members can then be viewed with a green X next to each name. To cut a player, simply click on the green X.

To then recruit a player, go via the ‘Manage Team – Recruit Player’ link. A list of available players then comes up and to recruit a player simply click on them. Only players who fit within your competition's position restrictions may be added to your squad.


Trading
Coaches may wish to attempt to trade a player or players with another coach in the competition. There are a number of important factors to take into account when considering this option. First of all, each coach must be able to accommodate the proposed trade in accordance to the player positioning restrictions. Also, once the trade is offered, the other coach must consider and accept the trade. This does not always happen especially if the other coach feels that you (as the trader) are not offering a fair trade – eg: a quality player for a poor one.

Trades can be conducted throughout the season but the anti-tampering deadline applies to trading as well. Trades cannot be conducted after this period. A coach can trade as much as possible and as many players at a time as possible – there are no limits. It is not uncommon for 4 players from a franchise to be traded at once as long as both coaches have agreed on mutually beneficial terms (not always easy to achieve!).

To offer a trade, go via ‘Manage Team – Trades - Make Offer’ link. You will then be asked with which franchise you would like to trade. Once you have decided with which franchise you would like to propose a trade to, simply select the trade of players. Once you have offered the trade, it is then up to the other coach to accept or reject it. You can view whether your trade has be accepted or rejected via the ‘Manage Team – Trades - Trade Market’ link.


Goal Kickers
Goal kickers are highly valuable squad members and have been given kicking ratings (up to 10) depending on their goal kicking ability and likelihood to kick points each week. A franchise is allowed to have unlimited goal kickers in its squad but only has the default number of 10 kicking points available. The competition creator can also customise this number of kicking points. Kicking points in general, are designed so that a franchise will only really be able to afford one full time goal kicker with other ‘second string’ kickers available for recruitment depending on the goal kicker rating points available to that franchise.

It is also important to note that all of a franchise’s kickers can be selected in the team in any given match from each to week but only one goal kicker's goals will be counted. This kicker must be named as the team’s goal kicker for that round in the ‘Manage Team – Line Ups’ link.


Writing News Articles and Sledging Oponents
Sledging of fellow coaches and their teams is strongly encouraged in NRLCEO to promote inter team rivalry. However, this is not the only use for the ‘News & Results – New Articles’ link. Trades can be offered in this page unofficially to other coaches and important news from NRL CEO Administration is sent via this page. Therefore, constant checking of this page is essential throughout the week and season.

It is generally common practice for a coach to write at least one sledge per week talking up or down his team’s chances of victory for the coming week or rubbing your vanquished opponents nose in the dirt.

This creates a competitive atmosphere and makes the game of NRLCEO much more enjoyable!
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 11 more players needed

looks interesting.

I am terrible at Fantasy comps though. I build the initial team and then forget about it.
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 10 more players needed

Zep link said:
looks interesting.

I am terrible at Fantasy comps though. I build the initial team and then forget about it.

you just have to remember once a week to change your teams
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 7 more players needed

that makes 5

[img=400x166]http://www.lookpic.com/files/Capture5.PNG[/img]
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 5 more players needed

Round 1


Preseason Draft Commences
9:00:00 AM Wednesday, February 25, 2009


Preseason Draft Finishes
11:00:00 PM Thursday, March 12, 2009
if not complete earlier


Anti-tampering Deadline
Lockout of Round 19


Lockout will be 6:00pm Friday 13th March 2009




Player Contracts

19 of 19 Terminations Remain
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 3 more players needed

Is this a reincarnation of VNRL?  It was the best of the fantasy comps, much better than the Fox Sports and NRL monstrosities. 
 
Re: NEW FANTASY NRL (THE BEAVER CUP) 3 more players needed

Matabele link said:
Is this a reincarnation of VNRL?  It was the best of the fantasy comps, much better than the Fox Sports and NRL monstrosities. 

it seems to be very close to VNRL
 

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